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my work

// game audio //
Unreal 5 Metasounds Demo


Unreal 5 Metasounds Demo
00:56
Play Video

Grapplers: Relic Rivals
00:15
Play Video

Unity X Wwise Spatial Audio Demo
03:39
Play Video

Unity 3DGK Boss Battle Gameplay Implementation Demo
01:07
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3DGK Sound Design + Wwise Implementation Walkthrough
06:55
Play Video

Wwise X Unity Ambience Study
00:48
Play Video
// cinematics //
"The Last Night" Trailer Re-design + Original Score


"The Last Night" Trailer Re-design + Original Score
01:20
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MK11 Sub-Zero Fatality Re-design
00:26
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"Sounds of Dread" Trailer Re-design
00:25
Play Video

Transformers 2 Sound Re-design
00:44
Play Video

// music //
about me

// about me //
I am a game audio designer based in Seattle, WA. I have worked in audio and music production for more than 15 years, and recently shifted my attention toward sound design for games.
I have loved games my whole life, and my desire to create moving experiences with sound naturally led me down the path of interactive audio.
I strive not only to meet industry standards with my work, but to exceed them, and deliver my audience a memorable and moving experience.
My musicality informs every aspect of what I do, as I believe the principles of narrative, structure, and rhythm that make music such a compelling art form can be applied to any audio design context.
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